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STAR WARS Galactic Battlegrounds Saga Free Download PC Game setup in single direct link for Windows. It is an awesome Action, Strategy game. STAR WARS Galactic Battlegrounds Saga PC Game Overview. The destiny of a galaxy hangs in the balance, and you are in command! Expand the battlefield with the Clone Campaigns addon. Star Wars: Galactic Battlegrounds: Clone Campaigns is an expansion pack that was released shortly after the theatrical release of Star Wars Episode II: Attack of the Clones. It introduced two more playable factions and campaigns: that of the Confederacy of Independent Systems and the Galactic Republic.
Find out what you can expect from this expansion pack, which will be based on Episode II: Attack of the Clones.
Star Wars Galactic Battlegrounds Clone Campaigns Download Game
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When Star Wars Galactic Battlegrounds hit store shelves late last year, it only covered the Star Wars films released up to that point in time. That meant the original game involved or paralleled events in The Phantom Menace, A New Hope, The Empire Strikes Back, and Return of the Jedi. The adversaries in the game were the Naboo, Trade Federation, Gungans, Wookiees, Rebel Alliance, and Empire. Now, with Episode II finally near release, LucasArts is ready to publish the expansion pack to Galactic Battlegrounds. Titled Clone Campaigns, it covers the events of the upcoming Episode II film, Star Wars: Attack of the Clones, and features the main combatants from the movie, the Galactic Republic and the secessionist Confederacy of Independent Systems.
If all LucasArts was adding to the game was two new factions, that alone would be reason enough to pick up the expansion. But that's not all. The expansion will also include updates to all the pre-existing civilizations, including new units and technologies. Balance tweaks to existing units have also been added; in general, the design team took the opportunity to fix any problems in the original game raised by fans.
The graphics and sound have also been updated. Since the visuals of the first game were somewhat disappointing when the game first shipped, that's also welcome news. The least of the tweaks is a new intro cut scene. The fat lasers of the mechs in the game, dubbed 'magic markers' by the artists, have been thinned out and made leaner and meaner. The explosions are also new and more dramatic, with rings of debris and shockwaves to really liven them up. The sound that accompanies these explosions has also been improved. The artists also created hundreds of new pieces of art and landmarks for the scenario builder so that gamers can build their own unique maps of famous Star Wars locales. There is art for Tusken raiders, Tusken Bantha riders, Jabba's Palace, Jabba's barge, the crashed spaceship that frames the skyline of Mos Eisley in Star Wars Special Edition, a shuttle Tyderium, and many other pieces.
The slate of changes for Clone Campaigns is huge. Judging from the trailers for Attack of the Clones, the civil war in Episode II features gargantuan battles, and with that in mind, LucasArts has increased the pop cap to 250. In keeping with the theme of new Episode II content, there are also two new planets, Geonosia and Sarapin. Sarapin is a completely new lava world, while Geonosia is a variant of a pre-existing tileset. Additionally, the design team has added 'attack move' functionality, so that units will acquire and attack enemy units along their paths, as in StarCraft. There will be no attack move button, but you will be able to hit shift and right-click to achieve the same result.
Animal husbandry, which also wasn't used as much as the designers hoped, is also seeing enhancement. The animal husbandry building is now self-powered, so you don't have to build a power core near it to gain the full benefits of it. In addition, it now generates food at a faster rate. There are new predators on some maps, as well as new meat animals, including the womp rat and the shook. Power Cores likewise have been improved, gaining a greater radius of effect. In addition, all civs can now build an EG-6 power droid from the power core that basically functions as a walking power core to provide juice for unattended buildings. Shield generators are also seeing their radius of effect enlarged. They can also be upgraded to regenerate the shields of nearby friendly units at a faster rate.
Unit Tweaks and Changes to Old Civs
Many units in Galactic Battlegrounds were overhauled or improved based on feedback from gamers. The most significant of changes was made to the Jedi units. LucasArts says that people just weren't using Jedi, so now they are vastly improved across the board. Jedi Padawans, Knights, and Masters have a better attack and cheaper cost. In addition, Jedi Masters are now much more powerful, with more hit points and automatic hp regeneration. Water combat is also improved, with all naval units being cheaper. In addition, all civs can now build a new sensor buoy building, similar to a sentry tower, that provides sight over water.
The AI for the game has also been improved. LucasArts believes that no longer will you be able to defeat two moderate difficulty opponents in a random map game, as you could in the original.
Among the more significant additions to the game are all new units and new bonuses for the old civs. LucasArts simply wanted to add even more value to each civ and further differentiate them. All races now have a unique Fortress bonus. For example, the Empire can build fortresses 10 percent faster, the Rebel fortresses have +1 line of sight and attack range, and the Naboo fortresses have a bonus to attack mechs and heavy weapons. All races also get unique team bonuses, which kick in during multiplayer games and apply to both your own civ and your allies. Again, the Empire's team bonus allows yours and your allies' mech units to move 10 percent faster, while Rebels give theirs and their allies' farms +35 food. The Naboo team bonus is faster air cruisers.
Air cruisers are a brand new unit that has been added to all civs. They are built from the fortress, and are the flying equivalent of a cannon. Lucasarts calls it the 'AT-AT of the sky.' Although they have a tremendously powerful attack, they also have a very slow reload. Air cruisers have longer range than towers, and were put into the game precisely to counter base defenses, especially on space maps, where it was sometimes impossible to crack through towered-in towns because bombers would always get shot down before they could drop their payloads. However, for all their power, these new ships are expensive, costing 600 food and nova.
As if these updates weren't enough, each civ also got some additional enhancements. The Empire receives a new technology for the AT-AT called walker research. Researched in the 4th tech level, it lets AT-ATs attack air units. The change was based on feedback from gamers, who thought that the AT-AT should be able to shoot down airspeeders and the like, as seen in Empire Strikes Back. The new tech makes the Empire the only civ with a heavy mech that has anti-air capabilities.
The Rebels actually gained a new unit, the A-Wing fighter, which is faster than other aircraft and gives the Rebels yet more air superiority. Among the Gungans' enhancements are regenerating buildings. The ability is innate and does not have to be researched, and gives Gungan structures a little more durability.
The Naboo received quite a few new bonuses. They now gather nova faster, and also get a holocron nova bonus as well. Their royal crusaders have been pumped up as well, gaining more hit points and a better attacks. The last new Naboo unit is actually the result of a facelift. The artists thought that the Naboo mounted trooper was too similar to the Gungan one, so they changed the mount to a tuskcat, which is essentially a saber-toothed tiger. The new unit is a tuskcat rider. The other civs also received new techs, team and fortress bonuses, and other tweaks. The most prominent change though, comes in the form of two new civilizations.
Galactic Civil War
The two new civs in the game are the main combatants in Episode II: the Galactic Republic and the Confederacy of Independent Systems. They each have their own campaigns, and this time, you must play them in order, with the Confederacy campaign first. When you choose the Confederacy, you're following the orders of Count Dooku (in reality the Sith Lord, Darth Tyranus), but you actually play an apprentice of Dooku's named Sev'rance Tann, a Chiss Jedi. When you fight for the Republic, you're given orders by Mace Windu, although you play the Jedi Master, Eschuu Shen-Jon, from the first game's campaign.
The two new sides have their own unique bonuses, units, and look to differentiate them from each other and the existing civs. The Republic, for example, looks more modern and technologically advanced. Influenced by the look of Coruscant, their buildings will start to resemble sprawling city complexes, since their structures fit together seamlessly to create unbroken settlements. The Confederacy has a more earthy look, being influenced by the Geonosians in Episode II. Thus, their buildings look like they are hewn from rock, and appear to have underground caverns.
In terms of gameplay, the two sides have some interesting new abilities. The Confederacy is good with troopers and mechs. They make use of spider-like droids of various sizes, including the massive spider walker from the Episode II trailers, called a homing spider droid, as well as miniature versions called dwarf spider droids. Their unique unit is an insect-winged, flying melee unit called the Geonosian Warrior. It can attack both air and ground units, and is essentially a highly-mobile infantry unit. Among the bonuses the Confederacy gets is better animal husbandry, better nova crystal profits for their cargo hovercraft, and the basic training upgrade for free, In fact, Confederacy workers will be the best in the game, since they also get the unique tech, Geonosian Diligence, which improves their attack and work speed. Most interesting of all their features is that they can control predators, dumb beasts that simply attack other civs but that can be tamed by the Confederacy. The Confederacy can produce three predators and control them as normal troops. The Acklay is good against troopers, the Nexu is good at eliminating workers, and the Reek is best at taking down buildings. Best of all, they only cost food to build.
The Republic, in contrast, fields a force that is more dependent on technology and the powerful Jedi. In fact, this civ beats out even the Naboo in terms of Jedi power. And they at least rival the Rebels in air superiority. In addition to getting all the Jedi upgrades, they get a unique Jedi technology called Sight Beyond Sight, that boosts the sight range of the Jedi and other units by +6, giving them by far the best recon ability. Their team bonus also gives their Jedi faster move speed. Republic air power is provided by their unique unit: the Jedi Starfighter. It looks like an A-Wing, but has the power of a fully upgraded X-Wing but at a cheaper cost. It is also immune to Jedi conversion. Among the Republics unique technologies are Senate Hub, which gives their fortresses a +2 line of sight and attack range, and Kaminoan Cloners, which cuts build times in half for laser troopers. The Republics other benefits are better holocron nova generation, six population per prefab shelter instead of five, and better medical droids.
Clone Campaigns is currently set for a May 14 ship date, just two days before the movie debuts. It obviously draws from the movie for much of its new content, but it also adds lots of value to the old civs, while fixing certain issues like balance and even graphics. This expansion is sure to please any fan of Galactic Battlegrounds, and will no doubt make the original game even better.
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Overview
Galactic Battlegrounds (GB) is the junction of two successful entertainment franchises, one for the PC and one for silver screen. It's the marriage'and a happy one'of Microsoft/Ensemble Studio's Age of Empires (AoE) series of ancient war games and George Lucas's Star Wars films. You, the player, will also be happy because you're getting the stability of an established mature game engine and a lush science fiction universe that has become a part of modern folklore.
For those not familiar with the AoE series, the games are continuous action (no turns), conflict simulations where players build ancient and medieval communities into empires and control the units (both builder/peasants and warriors) of many of the big ancient cultures (Romans, Greeks, Persians, among others.) As each community improves (builds certain structures) and accumulates resources (like food and wood) the civilization 'graduates' to the next of four ages where more advanced structures and units are available.
And for those who may have been encased in carbonite (a fate that befalls Han Solo) for the past 25 years, Star Wars is a little series of space swashbuckler films cooked up by one George Lucas, founder of LucasArts, the makers of this game.
Instead of Greeks, Romans or Persians, etc. you'll control one of six major 'civilizations' in the Stars Wars saga'the forces of the Rebellion, the Empire, the Naboo, the Trade Federation, the Gungans, or the Wookies. Along the way are some of the incidental races, like the Jawas and the Tuskan Raiders, which inhabit the landscape and harass your forces.
In GB, instead of ages, you proceed though four technical levels: Techs I through IV. Units, equipment, structures and abilities improve as you graduate through the levels.
You can control over 300 Star Wars units and/or characters, some familiar'like the X-wing fighter and Princess Leia'and some not so familiar'like the genetically engineered weaponry of Episode I's Gungans. Star Wars initiates will notice just a few minor gaps. Where's Jabba the Hutt? Where's that ol' Death Star? But there's more than enough Star Wars unit action to satisfy the most devoted fan.
Like the parent series, this software offers numerous styles and options of play. You can choose a random game and base the map on some standard type or choose a Star wars locale terrain, such as the ice planet Hoth or the desert planet Tatooine. And there are six linked campaigns. These are groups of pre-built scenarios. You move to the later scenarios after achieving the victory conditions set forth in the previous one. The campaigns trace out narratives such as Darth Vader's search for the rebels or the subjugation of Naboo.
Gameplay, Controls, Interface
Controls and interface are exactly the same as the AoE series. Left click to select a unit. Right click to give it a destination or target. Drag a rectangle around multiple units to move a group. Doubleclick a unit to select all units on the screen of the same type. Group them into formations or give them simple tasks (e.g. guard, follow) or other unit-specific tasks with the available buttons. Click a building to bring up a list of what can be built there.
Recognition of the buildings might take some familiarization for experienced AoE players, because they're all futuristic style'although there are a few details that might indicate their purpose. For instance, the Empire's airbase has a couple of those tie fighter solar panels laying up against an outer walls as if those slacker empire factory workers just leave them laying around like spare wagon wheels. In the AoE series you could pretty much tell what represents a stable. Finding the Troop Center in GB on the other hand at first may take some study. Better to learn the hot keys, and they're mostly different too. You'll have to get used to hitting CTRL-T to get to that Troop Center instead of the CTRL-B that takes you to the AoE equivalent, the Barracks. CTRL-A will take you to the Air Base, where your fleet of X-Wings or Tie Fighters can be created. CTRL-F will take you to the food centers. Hint: Buildings for processing resources are color-coded Red for food, blue for carbon, green nova crystals and purple for ore.
The resources used for building are also changed. Instead of gathering wood from trees there's carbon in the ground (but sometimes there's trees that give carbon too.) For stone to build walls and such you gather ore. Nova crystals are like gold. Food is food and can be gathered from farms, fishing or from hunting or herding. Nerfs are one sheep-like creature available as a food source. So with this game, it is possible to experience the insult Princess Leia once hurled at Han Solo and be a true 'nerf herder.' Different amounts of each resource are needed to build the buildings that build the units, to advance through the tech levels and to research improvements for both units and buildings.
Multiplayer support/experience
Multiplayer in the AoE game series is so stable and logical that there must not have been any need to change a thing between this game and its predecessors. Multiplayer worked well over our two-node home LAN. You can choose the number of open slots for human players and the number of computer controlled players. Play a random set-up game or a multiplayer scenario you've devised yourself. You can choose from a multitude of starting set-up combinations, including team play and locking teams (to prevent shifting alliances.). All of the multiplayer games that this family of Star Wars fans have played, the game has been stable and nimble. The only crash was probably the fault of one of the computers in use. Hint: Be careful; of the X at the top right. It will exit the game without warning.
For internet play, Microsoft's The Zone has an area devoted to the game and during one recent business day there were over 120 players online.
Graphics
Considering their association with movie makers, I'm sure you can imagine the standards that LucasArts has for visuals. This is nice looking game. Units are crisp, colorful and easily distinguishable from one another.
Audio
The soundtrack of the game is a high quality reproduction of all the famous John Williams Stars Wars compositions from the 'Imperial March' that accompanies the appearance of Darth Vader to the haunting 'Duel of Fates' from Episode I. Audio cues for when a unit are built and other events (like the death rattle sound when a farm is exhausted) are much more than atmospheric. They are integral to game play.
Documentation
The small handbook covers the basics and gives a good synopsis of all the units. There's also an extensive Star Wars databank with information that goes beyond the game.
Learning the game can be accomplished through tutorial campaign (a series of scenarios designed expressly for taking the beginning player step-by-step through the simplest commands up to more advanced concepts. Even experienced AoE players might consider whipping through this one time.
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Originality/Cool Features
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There's nothing that improves over the innovative AoE series here. It's basically the same game, except the units fire beam weapons instead of shooting arrows.
Worth mentioning is the absolute best scenario/campaign editor encountered in any software. You can draw a map or generate a random one, and then pit two or more forces against each other in a simple slugfest. Or create a complex narrative using the extensive built-in trigger language. Complex combinations of conditions and effects can be applied to any of the units in the game. This feature could double as a novice's introduction to object-orient programming. For a Star Wars fan, this is the ability now to paint on clean canvas with nearly the whole of the Star Wars character and unit pantheon. The ability to set them out on the face of planets in any desired manner and have them react to events you devise can't be beat.
Bottom Line
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Solid game play of Age of Empires built on the lush story line of the Stars War universe. My young kids/playtesters/co-reviewers'big Star Wars fans and AoE veterans'wholly approve and heavily influenced the game's great score.
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Overall rating: 7